![]() And Renegade Kid's engine pulls off this style excellently: the game runs at 60 frames per second, allows for several on-screen enemies at once, and the touch screen sensitivity allows for quick "mouselook" movement that never feels too tight or loose. But once you snag the pistol, it's all about first-person shooting. You might think this is a Resident Evil or Silent Hill-style game with all the horror going on and the fact that, for the first chapter of the game, you only have a flashlight and a nightstick at your disposal. Who are you? Why are you here? Why are beasts with open chest wounds trying to attack you? The experience begins with a giant question mark and keeps that up all the way through the end. After a brief, quick-cut full-motion video clip of being wheeled into a hospital room, you're promptly left to wander the bloodstained hallways to learn all there is to learn about the game. It's hard to explain what Dementium: The Ward is all about simply because the mystery is half the experience.
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